How to utilize VR/AR in “real learning” (personal conversation on October 18, 2018) scenario has been noticed and discussed for quite a long time. Here, Summarized top 3 challenges below:
-
How to engage our learner/followers in real-world learning through properly tailor-made gaming plots (included synchronous and asynchronous communication, collaboratively team works, common sense comprehension, etc.)
-
How to adapt to a fast-changing learning environment created by digital natives
-
How to easily and economically record and edit 360° images and videos

Image retrieved from: https://goo.gl/images/Aesw7g
-
Coding!!! No matter CSS, Python, Java, as a capable instructional designer we should at least master one computer language to better facilitate our digital natives to creatively explore their cyber world
-
My focus is to use Unity, Unreal and Xcode to build immersive learning platform for faculty engaging their students


_gif.gif)
-
A petroglyph is an image created by removing part of a rock surface by incising, picking, carving, or abrading, as a form of rock art
-
Nov. 22, 2019, in Corn Spring we took images of petroglyph
-
JC Mariscal and I used Blender to make the patterns alive and bring all potentials to our future XR projects
-
Cahuilla101Arts is an experimental AR app for the students to play with 3d scanning bowl and pottery
-
Using Arte 3D scanner to digitalize students and faculties' artifacts
1. 3d_Modeling
There are 2 ways to 3d modeling object
-
3d scanners: : Artec Eva, Artec Spider, & EinScan Pro 2X, Matter & Form V2
-
photogrammetry software download: RealityCapture, meshroom, 3DF Zephyr,
2. 360 Virtual Environment Design [3DVista]
Rebbeca Waring - Crane MFA 360 Exhibition 2020
CSUSB Kinesiology Department Virtual Tour
3. Tutorial Video Editing [Camtasia + Snagit]
All Videos
All Videos


CSUSB ATI_TechFest2020

Tinkercad 101

PAWS Instruction 2019

AddingDroppingSwappingClass
I'm a paragraph. Click here to add your own text and edit me. It's easy.